Dec 19, 2008, 01:53 PM // 13:53
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#21
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by MStarfire
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
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As an AFK-addict all I can say:
WAAAAAAAAAAAAAAAAAH!1!!
That just blew my fragile little mind!
Yes please!
Too good for words!
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Dec 19, 2008, 03:04 PM // 15:04
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#22
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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PvP characters are the only ones with no use for them.
They are the only ones that should have another use for them...
...as long as they cannot use stars of transference, of course.
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Dec 19, 2008, 03:35 PM // 15:35
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#23
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Dmitri3
Well, you gotta look at it this way:
If you give lockpicks for skill points:
1. lots of money coming in since you can sell them to merchant
2. items that can't be acquired from chests rising in value
3. items that that drop from chests losing value
4. lots of QQ from people that have lots of gold, lockpicks or titles (wisdom, hunter, lucky, unlucky)
5. praise? from people who actually have lots of ecto and other rare items... and don't forget farmers
...
It doesn't look all that bad... However, the change will have it's victims.
If you give z-keys for skill points:
1. since pretty much everything can drop from zaishen chest, everything will drop in value
2. zkey obviously will drop in value
3. tournament predictions will not be worth time to register your vote
4. participating in any kind of pvp or tournament will not yield much cash either
5. QQ from everyone, PvP and PvE crowd.
...
Zkeys suggestion is much worse.
And in the end it's farmers and bots who are gonna profit the most.
There's probably more... and I can be wrong and miss out on important stuff, but I can't be bothered to double check cause it's 4 am here...
P.S. Of course the effects will have almost immediate effect, then slowly stabilize depending on how fast people gain experience and skill points.
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The vast majority of players are probably going to get 10-30 zkeys or so. Once. So doing this is less then just having another xunlai tournament come through this month, then the zkey influx slows to a trickle afterwords. I don't know what the average xunlai zkey amount won is, but I highly doubt anything but the top 5% of farmers are going to make more zkeys through skill points then through the xunlai, and even then not hugely more.
Also, since when has the economy mattered?
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Dec 19, 2008, 04:21 PM // 16:21
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#24
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Ascalonian Squire
Join Date: Dec 2008
Profession: Me/
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Quote:
Originally Posted by The Meth
The vast majority of players are probably going to get 10-30 zkeys or so. Once. So doing this is less then just having another xunlai tournament come through this month, then the zkey influx slows to a trickle afterwords. I don't know what the average xunlai zkey amount won is, but I highly doubt anything but the top 5% of farmers are going to make more zkeys through skill points then through the xunlai, and even then not hugely more.
Also, since when has the economy mattered?
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Not really. The majority of players will get 10-30k for each character once.
The majority of players have about 5 PVe chars.
Thats a lot of money.
I heard the suggestion before that the skill points could be used for everlasting summoning stones. Which I really liked.
Its PVE players that get all the experience - and everlasting summoning stones would be a very PVE-ish reward for it, which people can appreciate.
Of course, an everlasting one would have to cost a LOT in the way of skill points, just so that people will still consider buying the regular versions and they wont become defunct.
So I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded.
Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character.
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Dec 19, 2008, 05:32 PM // 17:32
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#25
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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The EotN consumables were a nice touch, but I still have tons of skill points I could spend on neat crap for myself. I'm not totally sure if Zkeys are the way to go -- though I wouldn't complain -- but there's no way I'm gonna manufacture enough powerstones or perfect salvage kits to stay ahead of the skill points I gain.
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Dec 19, 2008, 07:51 PM // 19:51
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#26
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Academy Page
Join Date: Apr 2008
Location: Droknar's Forge
Guild: Just type slah resign [Noob]
Profession: W/
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Quote:
Originally Posted by genofreek
but there's no way I'm gonna manufacture enough powerstones or perfect salvage kits to stay ahead of the skill points I gain.
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I agree, theses just to many skill points with to little uses for them. if i had the money i could have purchased all the non-elite skills in the game and then if i had the time i could have gotten all the elites as well. Lockpicks may cause an "Economy problem" but i think it would be mostly helpful all around. Z-Keys, i've thought from the beggining would be a bad idea...just...bad. it's a balthazar thing...not experience. Maybe just get it arranged to trade in staright skill poins (Not money or materials) for salvage or identification kits, or (even though someone insulted the idea) free Skills <--Don't quote me on that it's only an idea.
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Dec 20, 2008, 11:22 PM // 23:22
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#27
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Academy Page
Join Date: Apr 2008
Location: Droknar's Forge
Guild: Just type slah resign [Noob]
Profession: W/
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Quote:
Originally Posted by tauntedflail
I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded.
Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character.
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I didn't notice before when you had said this (i was to lazy to read =P) but i think thats a wonderful idea!! i have no explanation for why i liek so much. that should be put into effect immediatly ^^
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Dec 21, 2008, 11:06 AM // 11:06
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#28
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by MStarfire
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
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This works for me.
But PvP characters are the main thing to look at. I wouldn't mind them able to craft free Stars of Transference. Then add the above mentioned Festival Tickets (lets say skill points=500g, tickets=15g, that's a lot of tickets, so lets say 20 tickets per skill point (lose 200g worth)). And it would be a good evening out.
Edit:
Quote:
Originally Posted by tauntedflail
I heard the suggestion before that the skill points could be used for everlasting summoning stones. Which I really liked.
Its PVE players that get all the experience - and everlasting summoning stones would be a very PVE-ish reward for it, which people can appreciate.
Of course, an everlasting one would have to cost a LOT in the way of skill points, just so that people will still consider buying the regular versions and they wont become defunct.
So I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded.
Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character.
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/signed for that. Gimme my Everlasting Grentch!
Last edited by Konig Des Todes; Dec 21, 2008 at 11:14 AM // 11:14..
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Dec 21, 2008, 04:29 PM // 16:29
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#29
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Ascalonian Squire
Join Date: Aug 2008
Guild: Generation Of Legends [EviL]
Profession: Mo/
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Yeah, skill ppoints should be used for something, i have over 4k skill points on my account that look pretty but are worth nothing I like both ideas, lockpicks and zkeyz. The economy would even itself out eventually, just have to give it some time.
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